In total, there are 79 levels (though I was not counting if it numbered the bosses and minigames). There are fewer levels but I think more bosses and new minigame levels. Gameplay is similar to the original game. There is an absolutely adorable manticore enemy that I cry every time I have to kill. Backgrounds of levels are much more detailed as are the player and the monsters.
Graphics are cuter and a step up from the first game. Most of the tracks remind me of other games. Sound is cute tones and mostly enjoyable. While you can still bubble jump the bubbles appear to be much more sensitive and quick-moving making it difficult.
A single touch from any enemy will make you fall. This mechanic is made frustrating, like insanely irritating, because the game features much stronger and more annoying 'wind patterns' than the first game, forcing your character to move certain ways either making the move useless or making you struggle to get the dragon where you want him. However, the mechanics of moving through the level have changed with much slower movement and instead of only bubble jumping, you can perform the Super Bubble in which you hold the bubble attack button to inflate, being able to float up and upon releasing the button, release multiple bubbles.
I don't think they knew Bubble Bobble would become a hit classic when they made it and in coming back to the title to make a more faithful sequel, they decided to tweak some mechanics that, in my opinion, made the game worse.Ĭontrols are similar to the first game with a jump and bubble attack.